This blog has been merged and will be deleted.
You can find the live version from this link.

PanoptiCorp, part 2: When Now Is Too Late

June 24, 2013


This is the second post about PanoptiCorp. The first was about personal experiences, so it actually makes more sense to read this first to get some context for the first one. PanoptiCorp was a larp about a dystopian┬ámarketing company with all the worst parts of capitalism. Everything and everyone was on the line of not […]

PanoptiCorp, part 1: the Soul of a Corper

June 17, 2013


Warning: this is long, rambly, and has no context. I will write a part 2 with more context, when I’ve had some time to process what I experienced. My flight left Denmark before I had time for a proper debrief, so this is also me pouring out my thoughts on my character. I noticed afterwards […]

Jeepform scenario, iteration 2

March 29, 2013


I ran a simple jeepform scenario based on Reservoir Dogs a few years ago. I recently became interested in larp again, partly because of Monitor Celestra. Inspired by my experiences in Celestra, I started rewriting the jeepform scenario again. I still don’t have a proper name for the scenario: I called it Reservoir Hounds the […]

Posted in: larp

Advanced Dungeons & Discourse

November 19, 2012


A couple of years back I ran a game of Dungeons & Discourse. It’s based on the brilliant web comic, Dresden Codak. It ran very smoothly, but mostly thanks to good luck and excellent players, not because of any brilliant design on my part. I used Donjon as the rules, and that worked surprisingly well. […]

Metaphoric Rules in Role-Playing Games

November 12, 2012


It is very common for role-playing games to extend rules meant for one thing to cover other fields. The archetypical example of this is using combat rules for other conflicts. This has been the standard way of building rules since Dungeons & Dragons started extending rolls beyond hitting things. First, it was resistance rolls, then […]

Posted in: role-playing, theory

Mage: The Re-Awakening

November 5, 2012


I used to run a lot of Mage: the Ascension. Nobilis has almost perfectly taken its place, but for a nostalgia trip, there is no replacing the original. Having tried Mage: the Awakening I feel like they are not even remotely about the same issues. Awakening has a nicer rule system (with its own problems […]

Posted in: role-playing

Gender in Apocalypse World

October 25, 2011


I’ve recently been playing Apocalypse World in our weekly playing session. It is a generally good game, at least if you prefer the style: violent, apocalyptic, sexy (certainly the first two, not necessarily the last one). It is also interesting when it comes to issues of gender. And it is definitely gender, not sex, that […]

Posted in: role-playing