Browsing All Posts published on »November, 2012«

Advanced Dungeons & Discourse

November 19, 2012

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A couple of years back I ran a game of Dungeons & Discourse. It’s based on the brilliant web comic, Dresden Codak. It ran very smoothly, but mostly thanks to good luck and excellent players, not because of any brilliant design on my part. I used Donjon as the rules, and that worked surprisingly well. […]

Metaphoric Rules in Role-Playing Games

November 12, 2012

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It is very common for role-playing games to extend rules meant for one thing to cover other fields. The archetypical example of this is using combat rules for other conflicts. This has been the standard way of building rules since Dungeons & Dragons started extending rolls beyond hitting things. First, it was resistance rolls, then […]

Mage: The Re-Awakening

November 5, 2012

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I used to run a lot of Mage: the Ascension. Nobilis has almost perfectly taken its place, but for a nostalgia trip, there is no replacing the original. Having tried Mage: the Awakening I feel like they are not even remotely about the same issues. Awakening has a nicer rule system (with its own problems […]